![]() ![]() Every indie has its own challenges, but everyone's got the same challenges as well, but we didn't have any budget. The thing is like, we didn't have any budget when we started out. And that's where you get the climax and the unfolding of the story. And that's where you get, you know, the climax and the unfolding of the story. Um, it's own set of rules, no gameplay rules but you know, like narrative rules, and everything unfolds on the third island. And each island has its own atmosphere, its own part of the story. You have the Big Rogue, Little Rogue, and the Dark Rogue. There are three islands called the Rogue Islands. And I guess, like we did find some inspiration there, like a TV series, like Lost where you have like a land country, a thing that feels like a person and has a story that needs to be told. We did that because we want the islands to be like a character in itself, that it’s been like waiting for Riley to arrive because the island really wants to tell the story. Some players have even suggested that it's a little, um, realistic or unrealistic that everything is being kept, you know, like it's survived time. Oxenfree was one of the main inspirations you can see, or Firewatch maybe as well. And then we looked to games like, um, what games? ![]() We knew what we wanted to do, but we started looking for inspiration. But then we needed to think about, like, what kind of game are we going to make? And even though through our first game of Marie’s Room, we knew what like Charlie was about. So those two things we combined into the core idea of Ghost on the Shore. They couldn’t hear me, they couldn’t see me, and when they started to move on with their lives, it’s really hard and even when I woke up there was this feeling of abandonment that I woke up with and that stuck with me. How far would you go?Īnd then I remembered a dream I had a couple months earlier about me having died and having turned into a ghost and going around the house that I still lived in and seeing the people I loved trying to carry on with their lives, but there was no way for me to get to them. The tagline for that trailer said “How far would you go to be remembered?” and that’s what, I thought of a very powerful emotion like we all want to be seen, we all want to be remembered, we don’t want to disappear. The initial idea came from this film trailer for Jimmy Marx’s thing. ![]() There are four branches with a different ending for each.Yeah. The relationship you choose to build with the ghost defines the narrative branch you get to explore. Irrevocable ChoicesĮvery dialogue option is shown only once, which makes your choices definite. Just like in real life, things can become fun, exciting or plain awkward. You don't always know how your words will affect the other. Immersive DialogueĪ unique feature that allows the player to make choices in a subtle immersive way. Which creates a specific sense of what life was like on these islands before people started leaving. As you do, you talk to Josh about the history of the islands, his memories, his feelings, but also about Riley’s dreams and goals, and why she’s running from her old life.Īs a team, you and Josh discover the old islanders’ belongings and uncover the stories behind them. You explore the beautiful scenery of The Rogue Islands on foot. As you make irrevocable choices in dialogue you shape the bond with him, which ultimately influences the outcome of the game.Īs Riley puts it all together, she comes to understand how an island's history has led to Josh' death.Įxploration and Environmental Storytelling You play as Riley, a young woman who finds herself stranded on a desolate island with a headstrong ghost, dead for as long as he can remember.Īs you explore the crumbling homes of the vanished islanders and discover their belongings, you get to know the ghost Josh. Ghost on the Shore is a story exploration game about emotional ties that transcend even death. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |