His other abilities include a slow hammer attack and a skill that flings two concentrated flame blasts, though making contact with these moves isn’t always easy. Reinhardt can generate a shield that absorbs over 1,000 points of damage and is the perfect tank if your team needs to press forward or hold a position. Reinhardt can disrupt the enemy’s formation and cause a bit of chaos, but his biggest asset is his shield. The ability shares two charges between both shield types, so if you provide a shield for two allies, Zarya has to wait before generating a self-shield. Zarya’s ability lets her generate a shield for herself or a nearby ally, but there’s a catch. Her particle cannon packs quite the punch, or you can use more ammo to lob a ball of exploding energy at distant foes instead. Zarya is an excellent middle-of-the-road tank with strong offense abilities and skills that help keep her and the party safe. He can also use a grappling hook to anchor himself and swing the ball into enemies or crash down on them, but aiming the hook and his movement just right is rather tricky. Wrecking Ball can roll around the battlefield and automatically reload his cannons, popping up behind enemy lines to do some damage or drawing their attention away from your party. Wrecking Ball uses a set of rapid-fire cannons that work fairly well at close range, but the main draw is the ball itself. Wrecking Ball is a unique tank who excels at causing chaos, though one important part of his setup requires practice to use effectively. The main downside is that his weapon only has a handful of rounds and reloads slowly. Take a Breather heals 350 HP and has a short cooldown timer, so Roadhog can take care of himself. The hook has impressive range as well, so Roadhog can use it to pick off enemy healers or separate a DPS from the rest of the pack. It latches onto an enemy character and pulls them to Roadhog’s position, where he can unleash a powerful blast or two to finish them off. Roadhog’s hook makes him a monster on the battlefield and the bane of your opponents’ well-planned strategies. She can also generate a shield that blocks and reflects projectiles, though while it, too, has a short cooldown timer, you have to wait a few seconds after the cooldown for it to actually recharge. D.Va fights in a mech suit that uses a blaster with infinite ammo and has a rocket launcher ability blessed with a short cooldown timer. D.Vaĭ.Va is the least tanky of the tanks in a traditional sense, but she’s unparalleled when it comes to attracting the enemy’s attention. Finally is Sigma’s Accretion ability, which flings rocks at enemies and stuns them briefly, the perfect way to disrupt a pesky attacker or enemy tank. That makes it an ideal counter for Widowmaker and even Roadhog, especially on maps with narrow passageways. Sigma can also create a shield with his Experimental Barrier ability creates a shield and sends it forward, where it keeps blocking until it dissipates, which takes a few seconds. His main attack is slow, but hits hard and explodes on impact, dealing even more damage. Sigma is one of the most well-rounded tanks, though he may take some getting used to. The idea is damaging an enemy with it, but even if you miss, you can use it to get behind the enemy’s formation and take out their ranged attackers or healers. This skill sees Winston launch himself forward and come down with a mighty slam. And Winston can do both, thanks to his powerful jump pack ability. Rather than being a damage sponge and strong defender, a good tank disrupts the enemy team, assists your DPS characters by engaging or defeating troublesome enemies, or both, ideally. Winston epitomizes the tank’s new role in Overwatch 2.
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